The product layer around airline entertainment.
Airline entertainment is no longer only a seatback screen or a content server. A large part of the experience now happens through web products passengers actually touch: portals, catalogues, lounge sites, streaming pages, and live-event interfaces.
Those products have to look simple, but they sit on top of content rights, availability windows, aircraft or lounge constraints, device differences, and unreliable network conditions.
What we actually build.
We build entertainment portals for airlines: passenger-facing websites that present movies, series, music, games, magazines, and other content available on board.
We also build lounge streaming experiences, main lounge websites with CMS-backed content, and web applications for live sporting events that can keep working when connectivity is limited.
What we don't do.
We don't build aircraft hardware, seatback units, satellite links, or avionics systems. We also don't sell or license entertainment content.
Our work is the software layer around those systems: the passenger experience, the editorial and operational tooling, and the delivery logic that makes entertainment usable across lounges and aircraft.
