Proven in live airline entertainment
Field-tested in airline entertainment products, including a low-connectivity live sports app used by 50k+ passengers, generating 1M+ interactions and recognised at the Onboard Hospitality Awards 2025.
Who this is for
We work with teams building and operating digital products around airline entertainment, passenger experience, and content delivery.
That includes IFE vendors, airline digital teams, content service providers, airport lounge entertainment providers, and media or streaming teams working in aviation environments.
Typical products include passenger portals, onboard and offboard content workflows, lounge streaming experiences, CMS platforms, live-event applications, and operational tools. Most sit between passenger experience, content operations, and airline delivery constraints.
When teams bring us in
Teams usually come to us when they need to move an inflight or passenger-experience product forward without expanding the core internal team.
That may mean building a new passenger-facing portal, extending an existing IFE product, improving a CMS or content workflow, preparing a lightweight application for constrained connectivity, or integrating onboard and offboard systems.
We are a good fit when a product sits across passenger experience, content or media, integrations, CMS, analytics, security requirements, and the realities of aviation environments — whether it is a passenger-facing application, an operational tool, a CMS platform, or a systems integration.
The product layer around airline entertainment.
Airline entertainment is no longer only a seatback screen or a content server. A large part of the experience now happens through web products passengers actually touch: portals, catalogues, lounge sites, streaming pages, and live-event interfaces.
Those products have to look simple, but they sit on top of content rights, availability windows, aircraft or lounge constraints, device differences, and unreliable network conditions.
What we actually build.
We build entertainment portals for airlines: passenger-facing websites that present movies, series, music, games, magazines, and other content available on board.
We also build lounge streaming experiences, main lounge websites with CMS-backed content, and web applications for live sporting events that can keep working when connectivity is limited.
We often fit best as a specialist engineering partner for teams that already own the airline relationship, product roadmap, or content operation.
What we don't do.
We don't build aircraft hardware, seatback units, satellite links, or avionics systems. We also don't sell or license entertainment content.
Our work is the software layer around those systems: the passenger experience, the editorial and operational tooling, and the delivery logic that makes entertainment usable across lounges and aircraft.
